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Mission 620Y - 漆黑國度(五) xp at Page 9

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發表於 2015-5-13 03:23:09 | 顯示全部樓層 |閱讀模式
本帖最後由 Kenneth 於 2015-8-31 08:31 編輯

Mission 620Y - 漆黑國度(五) xp at Page 9
Mission 617Y - 漆黑國度(四) xp at Page 8
Mission 614Y - 漆黑國度(三) xp at Page 6
Mission 611Y - 漆黑國度(二) xp at Page 5
Mission 608Y - 漆黑國度(一) xp at Page 2
短篇遊戲:漆黑國度(招人)

短篇遊戲:漆黑國度

DM : Kenneth
等級 : 3-6
人數 : 4-6
時間 : 6月初開始,約三個星期一次,星期日下午,視乎大圍意向
預算第一次Game : 6月7日 (星期日) 下午2:00 - 6:30
Starting Game Time and place : 434年8月 加蘭斯城
預計難度 : 4-6 (Combat and role-playing styles)


參加者要求 :
- 角色等級為三至六,必須有完整背景,陣營為善良的角色優先考慮,但陣營為守法善良的角色可能會遇上兩難情況,多數不予考慮。

- 預備參與約五回的遊戲,如無特別要求,預計開game日期分別為7/6、28/6、19/7、9/8和30/8 (星期日)

- 於5月27日或之前回post在下面,表示有興趣參加,提供角色資料包括名字、職業、等級、性別、陣營、宗教信仰及玩家已報之長Game名字。

- 請另外同時提交角色Stats. Block以及角色背景

- 未正式公報參與角色名單前,角色仍可繼續自由參與其中遊戲,但若果角色等級不乎合參與本遊戲的話,作自動放棄論。

- 本遊戲鐵定將於8月尾前完結


故事引言:
一張告示寫著:招請冒險者保護顧主以及其貨物運往巴力港,有酬,有意者請到金牛吧找羅爾


故事內容:
與普通人互動的非一般冒險故事,包括民生,政治,軍事等元素,當然沒有龍


注意事項 :
- 人數不足4人時, 取消

- 不論報名人數多寡,DM有權決定最終參與人數
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發表於 2015-5-21 22:09:56 | 顯示全部樓層
本帖最後由 Petersin 於 2015-6-5 23:07 編輯

遠野宗介

Human CG
Wizard 3
Medium Humanoid (Human)
Height: 5'11"
Weight: lb
Age: 19
Hair: Black
Eyes: Black
Skin: Light Yellow
Hp : 10 + 1d4+1
Initiative: +4
Speed: 30ft
Armor Class: 14 (+4 Dex), touch14, flat-footed 10
BAB : +1
Saves: Fort+2 ,Ref + 5,Will + 3
Abilities: Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 10
Ability increase:-
XP: 4155


Melee +1 (Quarterstaff, 1d6)
Range +5 (Light crossbow, 1d8)

Skills with ranks:
Concentration + 7 (6 ranks, 1 Con)
Decipher Script + 10 (6 ranks, 4 Int)
Disable Device + 6 (4 ranks[2], 4Int)
Knowledge(arcana) + 10 (6 ranks,4 int)
Knowledge(Architecture and engineering) + 5 (1 rank,4 int)
Knowledge(Religion) + 5 (1 rank,4 int)
Knowledge(Plane) + 7 (3 ranks, 4 int)
Search +6 (4 ranks[2], 4 Int)
Spellcraft +12 (6 ranks, 4 Int, +2 due to Knowledge(arcane) 5ranks)
Profession(gambler) +5 (5 ranks)


Language: Common, Draconic,Auran, Orc, Elven, Undercommon

Feats:
Jack of All Trade, Transdimensional Spell, Craft Wondrous Item


Loading: 32.5lb (Light load)


Gear (Weapon): 14lb
Quarterstaff (SE) – 4lb
Light crossbow(SE) – 4lb
bolt(10)x 3 – 2lb
Bolt, Silver x 2 – 2lb
Dagger – 1lb
Silver dagger – 1lb

Gear (MI): 0lb
Potion of Cure Light Wound x 1
Potion of Cure Moderate Wound x 1
Scroll of Jump(CL1)x 1
Potion of Resurgence(CL1)x 2

Gear (Others): 18.5lb
Backpack – 2lb
Bedroll – 5lb
Water skin – 4lb
Ration x 5 – 5lb (In Horse Sack)
Sack – 0.5lb
Flint and Steel – 0lb
Everburning Torch – 1lb
Traveler outfit – 0lb (Wearing)
Cold Weather Outfit – 7lb (In Horse Sack)
Spellbook – 3lb
Spell component pouch – 2lb
Tinderwig x 10 – 0lb
Thunderstone x 1 – 1lb
Chalk x 5 – 0lb
Ink – 0lb
Inkpen – 0lb
Parchment x 5 – 0lb
Silk rope x 2 – 5lb (In Horse Sack)
Light warhorse with pack saddle


0 PP, 16 GP, 17 SP, 0 CP


Spell Per day: (4/3/2)
Spell DC: 10+4+Spell Lv
Spell known:
Lv 0: All
Lv 1: Magic Missile, Mage Armor, Shield, Identify, Magic Weapon, EnlargePerson, Ray of Enfeeblement, Distract Assailant, Feather Fall, Burning Hands,Sleep, Mount, Alarm, Tenser's Floating Disk, Charm Person, Grease, DetectSecret Door, Expeditious Retreat
Lv 2: See invisibility, Resist Energy, Alter Self, Glitterdust

-------------------------------------------------------------------------------------------------------------------------

名字:遠野 宗介
性別:男
職業:Wizard
種族:人類

背景

名詞:
外道: 靠外力得到類似陰陽術式的術者,被遠野一族蔑視
法者: 有陰陽師體質的人
庸者: 沒有陰陽師體質的人
術式: 大自然有一套固定的法則,陰陽師利用自己異於常人的體質,扭曲自然的法則,將法則重組成一套方程式,引發超自然的效果(產生火焰、引發雷電等)

出場人物:
遠野 清治: 現任遠野本家的宗主
遠野 里美: 宗介的母親,清治的妻子(同時是清治的妹妹)
遠野 成介: 宗介的大哥,比宗介大3歲

遠野一族是明治其中一個的陰陽師家族,遠野是明治陰陽師中信奉純血主義的佼佼者,不容許自家和沒有陰陽師血統的人(庸者)結婚生子,所以,他們除了和其他陰陽師家族通婚,亦容許本家和分家,甚至近親通婚,以保持血統不受污染。

不論是本家還是分家,遠野每個兒子在15歲需要在遠野的神社進行一個試練,從而測試他們的陰陽師體質,這個試練也是決定下任遠野的宗主其中一個因素,沒有陰陽師體質的男子將會被取消作為當家的資格。

成介被稱為遠野的希望,他的陰陽師體質在6歲的時候已經覺醒,10歲的試練也是最快完成,可謂遠野未來的宗主。清治和里美對這個兒子寵愛有加,縱使成介做錯事,他們沒有責備他,導致成介目中無人、欺善怕惡的性格。

宗介是遠野的次子,生活在天才成介的影子下,也被寄予厚望,可是無論宗介如何努力,如何進行艱辛的修行,連成介一點的天份也沾不上。宗介雖然沒有成介目中無人的性格,但多了一份自卑感。宗介在15歲的試練是最差的,近乎沒有陰陽師體質的宗介在遠野家的地位就等同分家,清治對這個不成材的兒子感到無比羞恥,故此將宗介放逐在山下的一間小屋,讓他自生自滅。

-----------------------------------

在宗介15歲的一年,在遠野的後山修行時,在附近的溪流附近找到一個重傷的外地人,他奄奄一息靠在一棵樹下,宗介不忍他客死異鄉,立刻將他帶到小屋休養,經過三個月的休養後,那個外地人已經完成康復。那個外地人自稱寶石翁,他是宗介第一個師傅,也是最後一個。寶石翁為了報答他救了自己,加上看見宗介的徒勞無功的「修行」,忍不住教授一點魔法知識。
宗介還是第一次接受寶石翁的教授方式。和自己從小到大的修行不一樣,宗介的修行主要是將身體操練到極限,從而激發自身的陰陽師之力,可惜的是宗介不斷進行徘徊在生死邊緣的修行,換來的是一身傷痕,奇蹟的力量並沒有降臨。寶石翁教授的是學習大自然的構造式和法則,需要先了解法則,才進行下一步: 扭曲法則並生成一套獨立的系統 – 魔術,這種修練沒有令身體添加傷痕,卻令宗介的腦袋推向極限,然而,這只是魔術的基本課程。

這種基礎訓練持續了一年,寶石翁見宗介有了一定基礎,開始教導宗介如何扭曲法則,組織自己體內的魔術回路。宗介嘗試了不同種類的魔術,其中,寶石翁教導的寶石魔術最常為宗介學習,該類魔法是將扭曲的法則寫入寶石,利用寶石作為媒介作為儲存魔術。宗介深知自己的魔術回路不足,寶石魔術足以令自己每天的魔術注入寶石,令自己可以使用的魔術大增。

宗介17歲的某一天,寶石翁留下了一封信不辭而別:

人的努力能造就超越天才的可能性,而你就是努力的天才。
別走進遠野這個血統的死胡同,成為血統的傀儡,
到外面的世界歷練吧,那邊的天空將會是更廣闊、更自由。”
宗介看到信中最後一行,緊握著手中的信,一行眼淚落在桌上。
自己的價值由自己決定。”

「師父,多謝你對我的肯定…」

遠野宗介,17歲,拿起行囊和寶石翁落下的禮物 – 一本魔術書,踏出外面萬千的世界。

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發表於 2015-5-22 12:15:34 | 顯示全部樓層
本帖最後由 新手冒險者 於 2015-6-4 17:41 編輯

燕橫

Human NG
Fighter 4
Medium (Human)
Height: 160cm
Weight: 100 b
Age: 17
Hair: Black
Eyes: Black
Skin: Yellow
Hp : 10(2)+6(2)+7(2)+1D10(2) = 29+1d10+2
Initiative: +4
Speed: 30ft
Armor Class: 19 (+4 Dex)(+5 Chain shirt+1), touch15, flat-footed 14
BAB : +4
Saves: Fort +6 , Ref + 5, Will + 1
Abilities: Str 19, Dex 18, Con 14, Int 14, Wis 10, Cha 11
Ability increase:-
XP: 6,141

Melee +10(Long Sword+1, 1d8+5)
Range +8(Com Longbow str+2, 1d8+2)

Skills with ranks:
Climb +7(4 ranks,4 Con, -1pen)
Handle Animal +5(5 ranks)
Intimidate +2(2 ranks)
Jump +7(4 ranks,4 Str, -1pen)
Listen +2(2 ranks)
Ride +8(4 ranks,4 Dex)
Spot +2(2 ranks)
Swim +6(4 ranks,4 Str, -2pen)
Tumble +5(2 ranks,4 Dex, -1pen)


Language: Common, Draconic, Orc, Goblin

Feats:
CE, Dodge, Mobility, Weapon Focus(Long Sword), Two Weapon Fight,Ex weapon pro: Broadblade Sword

Gear (Weapon):
MW Short Broadblade Sword, Long Bow Com. Str+2, MW LongSpear, Javelin x2, Short Sword

Gear (MI):
Long Sword +1
Chain shirt+1
Potion of Shield of faith (CL2) x2
Potion of Cure moderate wound(2d8+2) x1

Gear (Others):
Backpack, Water skin, Ration x 4, Bedroll, Sack, Flint andSteel, Explorer's Outfit,Cold weather outfit,Lantern, Bullseye,Torch x3, Oil x5
Light Warhorse, Studded Leather for horse AC+3, Seddle Riding

18 GP, 6 SP


已報長Game: 黑幕帝國, 三國風雲

--------------------------------------------------------------------------------

原名燕小六,本是晴空一小村落出生,父母皆是農民。
在六歲那年因骨骼清奇,被山中一隱世門派(清城派)看中,付錢其父母買了小六,收為外門弟子,是以對出生家庭毫無留戀。
小六童年中一直在都山中修練,十歲晉升研修弟子,直到十五歲那年跟師兄張鵬下山為附近村民除害,剿滅一群時常殺人搶略的orc,正式成為內堂弟子,可受其掌門人-何自聖,收為親傳弟子, 其師賜名-燕橫。
可惜好景不常,一日正當燕橫受師命去幫助一個兩天路程的村落解決被野狗騒擾的問題後;回到山中,卻只見屍橫遍地...
未幾聽到有一小聲呼喚,正是其師何自聖:
橫兒,今日本派遭逢大刧,幸好尚留你一線血脈,未斷薪火...攻擊我們應是你跟師兄之前所滅orc的同黨,他們都是信奉邪神歐特,為師希望你能練好劍法之後,找出那些orc為門派報仇;並找回本派被奪去傳了數百年的聖物-雌雄龍虎劍-龍棘,虎辟,可惜...為師未有時間多傳你一些絕技....痴兒莫哭,記著只有生死之間,才能令你的武藝大進,走吧!去這世界修行,我相信你...一定能比為師更強!..唯願一切保重....希望來生與你..再.....續......

三天後,燕橫把門派各人都安葬之後...拿起一把最普通的長劍,向著山下出發


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發表於 2015-5-27 19:34:30 | 顯示全部樓層
本帖最後由 溫溫 於 2015-5-27 19:37 編輯

玩家已報之長Game名字 : 無

法籣茜、多樂絲

Race : Human
Age : 17
Alignment : LG
Gender : Female
Religion : None
Class :Fighter 4
Size : Medium Humanoid (Human)
Hp : 39
Initiative: +4
Speed: 30ft
Armor Class: 19 , touch 14, flat-footed 15
BaB : +4
Saves: Fort +6 , Ref + 5, Will + 1
Abilities: Str 14, Dex 19, Con 14, Int 15, Wis 10, Cha 10


Skills:
Climb + 3 (1 ranks , 2 str)
Handle Animal + 5 (5 ranks)
Jump + 7 (5 ranks, 4 Dex)
Knowledge(Arcgitecture and Engineering) +2.5 ( 0.5 ranks, 2 INT)
Knowledge(Dungeoneering) +2.5 ( 0.5 ranks, 2 INT)
Knowledge(Geography) +2.5 ( 0.5 ranks, 2 INT)
Knowledge(History) +2.5 ( 0.5 ranks, 2 INT)
Knowledge(Local) +2.5 ( 0.5 ranks, 2 INT)
Knowledge(Nature) + 2.5 (0.5 ranks, 2 INT)
Knowledge(Nobility and royalty) + 2.5 (0.5 ranks, 2 INT)
Knowledge(Religion) + 2.5 (0.5 ranks, 2 INT)
Knowledge(planes) + 2.5 (0.5 ranks, 2 INT)
Profession cook + 1 (1 ranks)
Profession skinner + 1 (1 ranks)
Ride +13 (7 ranks, 4 Dex, 2 Handle animal bonus)
Spellcraft + 2.5 (0.5ranks, 2 INT)
Swim + 4 (2 ranks , 2 Str)
Tumble + 9 (3 ranks, 4 DEX , 2 Tumble bonus)


Feats:
(Human)  Improved unarmed strike
(Lv 1) Deftopportanist
(Fighter 1 ) Combat reflexes
(Fighter 2 ) Expert Tactician)
(Lv 3) Blind Fight
(Fighter 4 ) Combat Expertise

Language:
Common
Celestial
Elven



Processions :
backpack
water skin
ration * 17
bedroll
sack
flint and steel
torches * 2
Triple Capsule Container * 1
QuickFlame * 2
QuickFrost * 2
Quickspark * 2
Holy Water * 1
Heavy War hourse

Weapon & armor:
SE chainshirt * 1
Se heavy wooden shield * 1
Se Glaive * 1
Se Longbow *1
MW Composive Longbow +2 str * 1
MW Dagger Silver * 1
MW Glaive * 1
Arrow * 72
Arrow  Silver * 20
Tower Shield * 1
Light Wooden Shield * 1
Short Sword * 1
Club * 3
Lance * 1

Magic Item :
Potion of  Cure Light Wound * 2
Potion of Shield of Faith * 2
Chain Shirt +1 * 1

1535gp
7sp
2cp




背景
人物姓名:
簡稱: 法籣茜、多樂絲 Franc、Dolores
職業:Fighter 1
種族:Human
陣營:LG
年齡:17歲  (433年)
性別:女
眼睛顏色:碧藍色
髮色: 短束金髮
其他外形: 平凡樣子,但身材非常突出
補充:
低沉富有磁性的嗓音有幾分似男性聲


背景:
回復意識下睜開眼已是早上,週身疲倦及喉頭乾渴,便走去小河喝一口水,接近後發現河流中有一個不認識人類小女。
(想不到一大早有人比我更早到。)
仔細打量小女年齢大約14~16 一頭短束金髮,沒天姿國色但輪廊分的朱唇皓齒配上碧藍色的眼瞳(是我喜歡的類形),她同樣打量著我且一臉疑惑。
(究竟她想看多久? 罷了我渴得要命先喝一口才算)
正當我底頭想喝水時小女亦同時底頭形成兩人快要親親的樣子!
嚇得我慌忙退後道:"哇喇! 妳想作舍?"
小女又再故意模仿我的動作似在捉弄我
不徉的預感正在擴散...
我緩緩伸手進河流內小女亦跟隨著做
手伸進水我沒法摸索到水中的小女, 即是說水中世界的小女由始至終都沒存在,清澈的河水透過手傳絲絲爽涼感,但我的心卻更涼快..不徉預感已變成一片黑籠罩滿心頭。
借助水的溫度我稍稍冷靜下來,手由水中拉回握著自己臉頰,做個深呼吸, 呼氣~ 吸氣~呼氣~ 吸氣~~ 使用吃奶之力一揑!
臉頰的劇痛令我發出慘叫"呀哇!痛痛痛~~ " 淚水更不自覺湧上來。 河流中的小女一直也同我一樣動作。
(不徉預感又中了,且是有史以來最準確的。)
我旋即由跪地的姿勢站起來,沒理會水中小女而是底頭看看自己的胸部,我平日所響住女生該有的豐滿雙峰現正長在我胸部...  
到此刻我仍沒向命運底頭!我伸手去兩腳之間的地方去確定我一直引以為榮的地方。
(沒了... 真的是沒有。)
我發出人生最淒厲的慘加 "....天呀!!我怎麼變成女人!"

時間回流一天
騎士是他的夢想~
小年首次由自小長大的村子出發,正趕往於城內舉行的見習騎士撰拔試,路程遙遠夜間他只好一人露宿。
想不到一睡醒來,小年 小女就是這個情況。
時間返回早上
小女正整理行裝及下一步怎做,
(回村? 我自己都未弄明情况,回村又如何能說服家人相信。都是先去城參加撰拔,去追尋我的夢想。)



數天過後小女於城內一打聽有關撰拔試舉行的確實地址及時間後,
晴天霹靂下便坐倒在地眼汎淚光哀號起來 "連我的夢想也沒有了~~"
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第六天魔王

Rank: 7Rank: 7Rank: 7

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發表於 2015-5-27 23:59:53 | 顯示全部樓層
小麗 (麗莎) - 安哥拉猫

Human CN Female Sorcerer 3
Medium Humanoid (Human)
Hit Dice: 3d4 + 3 (11 + 1d4) (4, 4, ?)
Initiative: +4
Speed: 30ft (6 squares); base 30 ft.
Armor Class: 15 (+4 Dex, +1 Armour), touch 14, flat-footed 11
Base Attack/Grapple: +1 /+1
Attack:
Claw +5 Attack, 1d6+0 damage
Dagger +5 attack, 1d4+0 damage
Space/Reach: 5 ft./5 ft
Special Attack: -
Special Qualities: -
Saves: Fort +3 (B+1,S+1,M+1), Ref +6 (B+1,S+4,M+1), Will +3 (B+3,S-1,M+1)
Saves: Sleep and Paralysis +2 S.V., Electricity Energy +2 S.V.
Abilities: Str 10, Dex 18, Con 12, Int 10, Wis 8, Cha 18


Skills:
(411) Concentration +7 (6 ranks, 1 CON)
(411) Listen +5 (6 ranks, -1 WIS)* (Draconic Heritage - Blue)
(411) Tumble +7 (6/2 ranks, 4 DEX)

Feats:
Draconic Heritage - Blue (Electricity) (Lv 1)
Draconic Claw (Human)
Weapon Finesse (Lv 3)

Spell Known (5, 3)
0-level (6) - Light, Mage Hand, Open/Close, Prestidigitation, Touch of Fatigue
1-level (5+1) - Chill Touch, Shield, Shocking Grasp

Languages:
Common, Draconic

Processions :
Silver, Dagger (1 lb)
Dagger (1 lb)
Sling
- Bullet x 10 (5 lb)
Dart (1/2 lb)
Dart (1/2 lb)
Bracer of Armor +1
Vestment of Resistance +1

Triple weapon capsule retainer (Claws - Quickspark, Quickspark, Quickspark)(Not Eq. in Town / City)
Triple weapon capsule retainer (Claws - Ghostblight, Quicksilver, Quickspark)(Not Eq. in Town / City)
Quickspark x 2
Quicksilver x 1

Potion of cure light wound x 1
Scroll of darkvision x 1
Scroll of remove fear, reduce person, erase x 1

Traveler's Outfit

Light war horse, Riding Saddle

--- In Backpack ---

Backpack (2 lb)
Water Skin (4 lb)
Ration x 7 (1 lb)

--- Coin ---

Coins : 0 pp 252 gp 9 sp 4 cp

Xp : 3597 XP (Next 2403 XP)

589P : 0 + 1100 XP -> 1100 XP
600Y : 1100 + 497 XP -> 1597 XP
605P : 1597 + 2000 XP -> 3597 XP

At 2015.5.26

----------------------------------

DRACONIC HERITAGE
Choose one dragon from the Draconic Heritage list below and gain the indicated skill as a class skill. (Blue - Listen)
In addition, you gain a bonus on saving throws against sleep and paralysis, as well as spells and abilities with the energy type of your Draconic Heritage.
This bonus is equal to the number of draconic feats you have.

DRACONIC CLAW
You gain claws. You can make a natural attack with your claw, dealing damage based on your size (Medium 1d6).
In any round when you cast a spell with a casting time of 1 standard action, you can make a single claw attack as a swift action (see page 86) against an opponent you threaten.

-----------------------------------

Warhorse, Light
Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run

These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity - A light load for a light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light warhorse can drag 3,450 pounds.

---------------------------------------

背景:(簡直不知所謂 !)
天生可愛的小女孩. 老是不聽別人話, 有一次下雨天跑去玩. 被雷打中.
自此身體不太長高, 但可以放出電擊. 小麗慢慢學會控制電撃能力.
偶然在一次怪物攻擊村莊, 小麗以電撃爪(拳/掌)擊退了怪物.
後來又不聽別人說話, 自行離開村莊去當冒險者.

性格 :  (簡直不知所謂 !)
實在太難形容, 壓力下前後兩個人.
壓力下跟巴巴人 RAGE 没兩樣, 口没遮攔, 攻擊性極強. 如雷響, 如閃電, 突發而來, 毫不保留, 無法捉摸.
無壓力時, 則可以不說一句實話, 雖會為著自己喜歡的事情去八掛一下, 但眼見太大風險時會以自我防衛, 回避為先...
一旦回避不了... 那不就是壓力滿滿的嗎 ?

戰鬥特色 : (簡直不知所謂 !)
貓屬術士科電擊系傷害強襲型攻擊手.
定位 - 短距離 / 近戰 / 肉搏戰
主傷 - 電擊系, 副傷 - 死靈系
特殊 - 龍秘術 (藍龍), Miss Chance 實戰運用.

---------------------------------------

Spell

Light (0-level) Evocation [Light]
Components: V, M (A firefly or a piece of phosphorescent moss)
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch.
The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.

Mage Hand (0-level) Transmutation
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One nonmagical, unattended object weighing up to 5 lb.
Duration: Concentration
Saving Throw: None
Spell Resistance: No
You point your finger at an object and can lift it and move it at will from a distance.
As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.

Open/Close (0-level) Transmutation
Components: V, S, F (A brass key)
Casting Time: 1 standard action
Range: Close
Target: Object weighing up to 30 lb. or portal that can be opened or closed
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container.
If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails.
In addition, the spell can only open and close things weighing 30 pounds or less.
Thus, doors, chests, and similar objects sized for enormous creatures may be beyond this spell’s ability to affect.

Prestidigitation (0-level) Universal
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Target, Effect, or Area: See text
Duration: 1 hour
Saving Throw: See text
Spell Resistance: No
Prestidigitations are minor tricks that novice spellcasters use for practice.
Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations.
A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.

Touch of Fatigue (0-level) Necromancy
Components: V, S, M (A drop of sweat)
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.
The subject is immediately fatigued for the spell’s duration.
This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell’s duration expires.

Chill Touch (1-level) Necromancy
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature or creatures touched (up to one/level)
Duration: Instantaneous
Saving Throw: Fortitude partial or Will negates; see text
Spell Resistance: Yes
A touch from your hand, which glows with blue energy, disrupts the life force of living creatures.
Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw.
You can use this melee touch attack up to one time per level.
An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.

Shield (1-level) Abjuration [Force]
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
Shield creates an invisible, tower shield-sized mobile disk of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the shield spell for cover.

Shocking Grasp (1-level) Evocation [Electricity]
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
命が繰り返すならば 何度も君のもとへ
欲しいものなど もう何もない
君のほかに大切なものなど
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發表於 2015-6-5 23:05:03 | 顯示全部樓層
Revised Gear List before having 1000GP (Cure wound)

Sell:
Vestment of Resistance +1

Buy Scroll and learn:
380 – Alter Self
380 – Glitterdust

Buy MI:
30 – Scroll of Jump(CL1) x 1
60 – Potion of Resurgence(CL1) x 2

Buy item:
22 – Silver dagger x 1
30 – Thunderstone x 1
10 – Tinderwig x 10
165 – Light warhorse with pack saddle x 1
6 - Bolt, Silver x 2
1 – Bolt x 1
0.05 – Chalk x 5
8 – Ink  x 1
0.1 – Inkpen x 1
1 – Parchment x 5
20 – Silk rope x 2

Stat Block Revised
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 樓主| 發表於 2015-6-6 00:21:02 | 顯示全部樓層
Petersin 發表於 2015-6-5 23:05
Revised Gear List before having 1000GP (Cure wound)

Sell:

Noted
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發表於 2015-6-6 20:04:32 | 顯示全部樓層
省時先上批給 dm 過目
in :
Lamp ,Bullseye x 1 (12gp)
Oil x 5 (5sp)
Rope , Silk x 1 (10gp)
Sunrod x 2 (4gp)
Everburning Touch x 1 (110gp)
Cold weather outfit x 1 (8gp)
Noble's outfit x 1 (75gp)

MW Silver Glaive x 1 (488gp)
Claws - Ghostblight x 2 (200gp)
Weapon capsule retainer x 1 (100gp)
Arrow (20) * 5 (5gp)
Warhammer x 1 (12gp)

Potion of Barkskin +2 x 2 (360gp)
Oil of Magic weapon x 1 (60gp)
total : 1444gp5sp

另1000 藥水費將會購入:
Potion of Cure light wounds x 3 (180gp)
Potion of Cure serious wounds x 1 (900gp)
total : 1080 (自己補80gp)
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 樓主| 發表於 2015-6-7 10:35:01 | 顯示全部樓層
溫溫 發表於 2015-6-6 20:04
省時先上批給 dm 過目
in :
Lamp ,Bullseye x 1 (12gp)
另1000 藥水費將會購入:
Potion of Cure light wounds x 3 (180gp)
Potion of Cure serious wounds x 1 (900gp)
total : 1080 (自己補80gp)


150+750 = 900gp

仲有100gp剩
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 樓主| 發表於 2015-6-7 23:28:26 | 顯示全部樓層
NPC名稱

羅爾
弗朗茲準男爵
甘比船長
廸普祖大副
普科伯爵
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