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發表於 2018-3-12 10:24:08
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琴.秀然
Human NG Male Druid 3
Medium Humanoid (Human)
Hit Dice: 3d8 + 6 (25 HP) (8, 5, 6)
Initiative: +2
Speed: 30ft (6 squares); base 30 ft.
Armor Class: 16 (+2 Dex, +2 Armour, +2 Shield), touch 12, flat-footed 14
Base Attack/Grapple: +2 /+2
Attack:
Clubs +2 attack, 1d6 damage
Space/Reach: 5 ft./5 ft
Special Attack: -
Special Qualities: -
Saves: Fort +5 (B+3,S+2,M+0), Ref +3 (B+1,S+2,M+0), Will +7 (B+3,S+4,M+0)
Abilities: Str 10, Dex 14, Con 14, Int 14, Wis 18, Cha 8
Skills:
(411) Concentration +87 (Ranks 6, CON 2)
(210) Handle Animal +2 (Ranks 3, CHA -1)
(210) Heal +7 (Ranks 3, WIS 4)
(210) Knowledge (Nature) +7 (Ranks 3, lNT 2, Nature Sense 2)
(411) Listen +10 (Ranks 6, WIS 4)
(201) Profession (Cook) +9 (Ranks 3, Wis 4, Tools 2)
(201) Ride +5 (Ranks 3, DEX 2)
(411) Spot +10 (Ranks 6, WIS 4)
(411) Survival +12 (Ranks 6, WIS 4, Nature Sense 2)
(201) Swim +3 (Ranks 3, STR 0)
Feats :
Jack of All Trades (Lv 1)
Spell Focus (Conjuration) (Human)
Animal Companion (Druid 1)
Nature Sense (Druid 1)
Wild Empathy (Druid 1)
Woodland stride (Druid 2)
Augment Summoning (Lv 3)
Trackless step (Druid 3)
Spell :
0-level (DC 14)(4) - Create Water, Cure Minor Wounds, Light, Purify Food and Drink
1-level (DC 15)(2+1) - Entangle, Sandblast, Obscuring Mist
2-level (DC 16)(1+1) - Soften Earth and Stone, Flaming Sphere
Languages:
Common, Sylvan, Druidic
Processions :
Clubs
Dagger
Silver Shortspear
Sling
- Bullet x 10 (5 lb)
Leather Armour
Shield, heavy wooden
Wand of C.L.W. (CL 1) x 24c
Wand of Summon Nature Ally I x 50c
Scroll of Faerie Fire (CL 1) x 2
Oil of Magic Weapon (CL 1) x 1
Potion of C.L.W. x 2
Potion of Bull Str (CL 3) x 1
Potion of Delay Posion (CL 3) x 1
Potion of Shield of Faith (CL 1) x 1
Everburning torch
Alchemist’s Fire x 3
Healer’s kit (10)
--- In Backpack ---
Backpack (2 lb)
Water Skin (4 lb)
Ration x 10 (1 lb)
Lantern, bullseye
Oil x 12
Cooking Tool, masterwork
--- Warhorse, light ---
Bit and bridle
Saddle, Riding
Javelin x 5
Javelin x 5
Javelin x 5
Javelin x 5
Javelin x 5
Javelin x 5
Javelin x 5
Javelin x 5
Cold weather outfit
Spade
Shovel
Ration x 30 (1 lb)
Silver Arrow x 20
--- Saddlebags (浪) ---
Tent
Cold weather outfit
Climber’s kit
Crowbar
Spade
Ration x 30 (1 lb)
Silver Arrow x 20
--- Saddlebags (旅) ---
Bedroll
Cold weather outfit
Shovel
Ration x 30 (1 lb)
Silver Arrow x 20
--- Coin ---
Coins : 0 gp 0 sp 3 cp
浪嘯
Riding Dog TN Male Animal companion 3
Medium Animal
Hit Dice: 4d8 + 8 (26 HP) (5, 4, 5, 4)
Initiative: +2
Speed: 40ft (8 squares); base 40 ft.
Armor Class: 21 (+3 Armour, +2 Dex, +6 natural), touch 12, flat-footed 19
Base Attack/Grapple: +3/+6
Attack:
Bite +6 melee (1d6+4), Trip +3
Unarmed Strike +6 melee (1d3+4)
Space/Reach: 5 ft./5 ft
Special Attack: -
Special Qualities: Low-light vision, scent
Saves: Fort +6 (B+4,S+2,M+0), Ref +7 (B+4,S+3,M+0), Will +2 (B+1,S+1,M+0)
Abilities: Str 17, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skill :
(0000) Jump +11 (STR 3, Speed 4, Racial 4)
(2000) Listen +5 (Ranks 2, WIS 1, Feat 2)
(2000) Spot +5 (Ranks 2, WIS 1, Feat 2)
(0111) Swim +6 (Ranks 3, STR 3)
(0000) Survival +1 (WIS 1)(+4 racial bonus when tracking by scent)
Special Qualities & Feats:
Low-Light Vision (Riding Dog)
Scent (Riding Dog)
Alertness (Riding Dog)
Track (Riding Dog)
Link (Animal Companion 1)
Share Spells (Animal Companion 1)
Evasion (Animal Companion 3)
Improved Unarmed Strike (HD 3)
Str +1 (HD 4)
Trick : ( +6 Intelligence score of 2, +2 Animal Companion)
- Attack (The animal will attack humanoids, monstrous humanoids, giants, or other animals.)
- Attack (The animal to attack all creatures.)
- Come (The animal comes to you, even if it normally would not do so.)
- Guard (The animal stays in place and prevents others from approaching.)
- Fetch (The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.)
- Heel (The animal follows you closely, even to places where it normally wouldn’t go.)
- Work (The animal pulls or pushes a medium or heavy load.)
- Defend (you can command the animal to defend a specific other character.)
Processions :
M.W. Studded leather Barding
Saddlebags
旅夏逐
Riding Dog TN Female
Medium Animal
Hit Dice: 2d8 + 4 (13 HP) (5, 4)
Initiative: +2
Speed: 40ft (8 squares); base 40 ft.
Armor Class: 18 (+2 Armour, +2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft
Special Attack: -
Special Qualities: Low-light vision, scent
Saves: Fort +5 (B+3,S+2,M+0), Ref +5 (B+3,S+2,M+0), Will +1 (B+0,S+1,M+0)
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skill :
Jump +10 (STR 2, Speed 4, Racial 4)
Listen +5 (Ranks 2, WIS 1, Feat 2)
Spot +5 (Ranks 2, WIS 1, Feat 2)
Swim +3 (Ranks 1, STR 2)
Survival +1 (WIS 1)(+4 racial bonus when tracking by scent)
Special Qualities & Feats:
Low-Light Vision (Riding Dog)
Scent (Riding Dog)
Alertness (Riding Dog)
Track (Riding Dog)
Trick : ( +6 Intelligence score of 2)
- Attack (The animal will attack humanoids, monstrous humanoids, giants, or other animals.)
- Come (The animal comes to you, even if it normally would not do so.)
- Guard (The animal stays in place and prevents others from approaching.)
- Fetch (The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.)
- Heel (The animal follows you closely, even to places where it normally wouldn’t go.)
- Work (The animal pulls or pushes a medium or heavy load.)
Processions :
Leather Barding
Saddlebags
Xp : 5082 XP (Next 918 XP)
718P : 0 + 1300 XP -> 1300 XP
720Y : 1300 + 1716 XP -> 3016 XP
722Y : 3016 + 2066 XP -> 5082 XP |
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